The survivors left Dust in the early morning and it didn't take long before they reached the first ruins. In the middle of them, however, there was an old battered cargo container. It was obviously some kind of trap. MX40's scanners picked up movement ahead and they split into two groups just as a band of mutants appeared, moving toward them. A tall, two-headed pink mutant charged in the direction of Jones and Pink, but the leader shot one of its heads, causing it to explode.
As the night fell, MX40 hid in a small cave. Even though he didn't need sleep, venturing the wastelands at night was even more dangerous and he would not risk it. [At this point, 1 energy cell was consumed for the robot's upkeep, using the option to rest after the second encounter. I rolled to try to get a new party member but had no luck.] As he left the cave on the following day, he came across a travelling merchant. He managed to swap his laser-reflective plates for a battered force field generator, and also got a can of herbicide by trading the remaining items from the scavenger's backpack.
The second day of the journey was ending when MX40 detected encrypted radio signals. It was a derelict A.I. from a robotics facility summoning him as if he was one of its drones. The robot spent the night sheltered within the complex and gained a firmware upgrade (Civilian robot, Q3+ C3, and the Savage special ability rolled on the skill table.)
Leaving the robotics facility behind, MX40 continued his journey; he should be able to reach Mart by the end of the day. A dust cloud in the horizon warned him in time to hide from a pack of strange mutated monsters [voluntarily fled the encounter.] In the afternoon, MX40 was starting to encounter more ruined buildings once again; the remains of lost civilization were a signal that Mart was close. Just as he crossed the ruins, a mob of the wretched appeared. They were slow but tireless, and he couldn't risk attracting them to a survivor settlement.
They say that robots don't have feelings, but anyone listening to him would say there was certain dread on his metallic voice as he reported his adventure and the need to go back to Dust carrying the needed medicines.
1. Mutants- failed
2. Scavengers - won: 5 points
3. Traveling merchant - "won": 0 points
4. Robotics facility - "won": 5 points
5. Monsters - failed
6. Wretched - won: 10 points
One rest skipped (I didn't even remember it!): 10 points
One surviving party member: 5 points
Total: 35 points and mission accomplished!
I had a blast running this (although this doesn't mean that much, since I created the scenario.) As usual, the Song of Blades engine coupled with the random activation system by Dogui resulted in a nice solo play experience. My total playing time was of about four and a half hours, including pauses to take pictures and write down notes for this report. This means that the scenario might work as a solo mini-campaign to play on an afternoon.